Senior Technical Animator
1 month ago
As a Senior Technical Animator, you'll collaborate closely with Animators, Artists, and Engineers to advance animation systems, rigs, and pipelines, contributing intrinsically to the creation of captivating and immersive characters. Leading and contributing to the development of intricate and highly efficient character rigs capable of accommodating a variety of character types and animation styles.
Your responsibilities will also include...
- Ensure optimal deformation, control systems, and rigging workflows
- Lead the enhancement and streamlining of the animation pipeline, emphasizing efficient data management, animation blending, retargeting, and transitions
- Implement best practices for a smoother workflow
- Create and maintain custom animation tools, scripts, blueprints, and plugins to allow Animators to work efficiently
- Collaborate with the Technical Animation team to develop solutions that enhance the animation process
- Oversee the integration of motion capture data into the animation pipeline
- Refine and adapt motion capture data to align with the game's style and technical requirements
- Collaborate with Motion Capture teams to ensure high-quality data capture
- Act as a technical problem solver, addressing complex animation-related challenges
- Lead efforts to resolve issues related to character deformations, animation artifacts, and performance optimization
- Collaborate across teams to understand animation requirements and implement solutions that align with artistic and technical goals
- Provide mentorship and guidance to Junior Technical Animators, helping them develop their skills and ability
- Set a high standard for quality and innovation in animation technology
- Play a key role in testing and debugging animations within the game engine
- Ensure that character animations meet both artistic and technical specifications and perform optimally in-game
- Maintain comprehensive documentation for animation pipelines, rigs, and tools
- Promote knowledge sharing within the technical animation team and across the development organization
- 5 or more years' experience as a Technical Animator in games
- Expertise in character rigging, animation tools, and animation pipelines
- Proficiency in animation software such as Maya, 3ds Max, or Blender
- Strong programming/scripting skills in languages like Python, MEL, or C++
- Ability to tackle and solve complex technical challenges related to character animation, deformation, and performance optimization
- Strong communication skills with the ability to inspire a team, work in cross-functional groups, and convey technical concepts to non-technical stakeholders
- Able to adapt to evolving project requirements and embrace emerging technologies and techniques in animation
- Portfolio showing senior-level technical animation work, including character rigs, animation tools/scripts, and examples of successfully resolved technical animation challenges
- Strong understanding of game design principles with a commitment to the creation of immersive and engaging gaming experiences
- Visa sponsorship for you and your family
- Relocation support if moving to the UK or from within the UK
- 30 days annual leave plus public holidays
- Discretionary annual performance-based bonus
- Private pension (10% total, up to 5% individual contribution matched by Sharkmob)
- BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy
- £425 yearly preventative healthcare allowance
- Flexible working hours
- Weekly 'wellness hour' to be used each week during office hours
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