Creature Development Lead
3 days ago
As a key member of our Creature team at DNEG Group, you will play a pivotal role in overseeing the creation and development of complex computer-generated creatures from concept to final render.
Your primary responsibilities will include supervising the pipeline, providing direction on architecture and methods, and collaborating with the Head of Creature and Pipeline teams to optimize departmental efficiency.
You will be responsible for communicating effectively with other departments, ensuring seamless collaboration between your team members and related teams within the pipeline. A key aspect of your role will be mentoring and leading your team through technical and creative challenges, guaranteeing that only exceptional quality results are delivered.
Key Requirements- A proven track record of high-end feature film VFX experience, featuring major creatures/characters on multiple projects.
- In-depth knowledge of creature specialization areas.
- A comprehensive understanding of Maya.
- A comfort level with technical aspects of creature work and strong visual and artistic skills.
- Familiarity with pipeline issues and typical post-production environments.
- Proven leadership abilities with experience supervising teams.
- Programming or scripting skills (MEL, Python, VEX).
- Experience with Ziva, Houdini, and USD.
- Crowd simulation expertise.
- Organized, proactive, and self-motivated individual.
- A team player with excellent communication skills and a keenness for collaboration.
- A team leader with strong motivational qualities, approachable, and personable.
- Adaptable and willing to learn new skills and techniques, including proprietary software.
- Calm under pressure and committed to meeting production deadlines.
- A positive, can-do attitude.
We estimate this role will come with a salary range of approximately £60,000-£90,000 per annum, commensurate with experience.
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