Technical Art Director

2 weeks ago


Guildford, United Kingdom Electronic Arts Full time

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are privileged to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

**What does a Technical Artist do?**

As the Technical Art Director for Rendering, Procedural, Physics and AI Frostbite teams, you will report directly to the Group Technical Art Director. You will lead a team of Technical Artists to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by understanding game team needs and ensuring delivery at quality across the Frostbite Product Areas. You will work with the product team and Frostbite engineers to improve the usability of content workflows and help steer the design of new features.

**You Will**
- The Technical Art Director is a people and craft leadership position.
- As the Technical Art Director, your mission is to define, direct, design and implement efficient, high-quality content production workflows and technologies through your team of Technical Artists.
- As Technical Art Director on Frostbite, you will collaborate directly with technical directors, product owners and game teams to improve the tools and workflows of our content pipeline.
- A Technical Art Director is an expert in the technical art field, with main responsibilities including content production workflows, tools, pipelines, asset optimization, visual scripting/logic ("schematics") and shader development.
- Technical Art Directors are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. This will include delegation to, and empowerment of, senior, intermediate, and junior Technical Art staff on the team.

**You Will Need**
- **10+ years in game development** or film industry, ideally with a focus on open world and procedural systems.
- Experience leading teams to meet team goals
- Proficient in visual and Python scripting (C# and C++ a bonus)
- Expert knowledge of several DCC apps like Houdini, Substance, Maya, Blender, etc
- Experience working with engines (i.e. Frostbite, Unreal, Unity, etc)
- A solutions-provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.
- Experience with content pipeline and asset optimization challenges/techniques.
- Effective at communicating with different audiences: artists, engineers, managers, directors
- A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical and operational challenges and limitations.

**Bonus**
- Comfortable engaging and building relationships with multiple teams and individuals globally
- Experience helping others achieve their best through game development tools
- Experience with a diversity of content creation tools within a game engine
- Experience with shader networks and procedural texturing.
- Shipped a AAA title

**We thought you might also want to know**:
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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