Senior Generalist Technical Animator

Found in: beBee S GB - 2 weeks ago


Guildford United Kingdom Larian Studios Full time

Larian is seeking a Generalist Tech-Animator that is skilled in Python development, rigging and authoring blend trees for gameplay animation systems. This position is best suited for those tech animators that are looking for an ever changing challenge and that are comfortable working in different areas of a game. Given that you will work with a multitude of people and roles, good communication skills are a must as well as a good understanding of animation pipelines and gameplay constraints.

Senior Generalist Technical Animator
Responsibilities

  • Comfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementation
  • Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
  • Develop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the game
  • Integrate a variety of assets into the game and validate these are working properly
  • Support animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systems
  • Work closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics department
  • Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
  • Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
  • Support the Lead of the department in any ad hoc tasks and duties
  • Carry out all other related tasks


Requirements
  • A minimum of 7 years' relevant experience.
  • Highly skilled scripting in Python and similar languages
  • Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
  • Skilled in rigging and skinning in Maya (or any other DCC package), facial rigging skills is highly desired
  • Good knowledge of the principles of animation and how to apply them in order to get appealing animation
  • Good knowledge of motion capture
  • Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
  • Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
  • Enthusiastic, methodical and organized approach to work with high quality standards
  • Sense of initiative, originality and resourcefulness in problem solving


Nice to Haves
  • Knowledge in C#, C++ a strong plus
  • Knowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent)


What we offer
  • An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback


We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
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