Technical Animator
3 weeks ago
In-House: Leamington Spa,
Remote Optional
The Position
We define the importance of skillset as follows:
- Engine : Work in the engine to provide animation solutions, for example, runtime IK, dynamic joints, custom retargeting, etc
- Tools : To write both Engine and Maya-based tools to solve/speed up productions.
- Rigging : Creating bespoke game-ready rigs, skinning, PSD, Blendshapes, etc Familiarity with Advanced Skeleton is a bonus. Ability to evaluate rigs/skeletons from existing productions and ingest them into our workflow.
We are looking for someone with a broad base of knowledge and an eagerness to learn new techniques and implement them. We often look to the pioneers of the industry and strive to bring the craft, tech, and artistry they demonstrate into our daily practices. The ability to animate to a good standard would be great as we'll have plenty of opportunity.
As a tech animator, you will support animators on a day-to-day basis. We expect you to be able to troubleshoot and solve issues independently, as well as work closely with the team. You will also be expected to write tools/processes based on the tech roadmap. You should be comfortable implementing animations in the game, including setting up animation graphs to hand over to programmers. The desired candidate may be an animator who has a technical savvy skill set.
The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.
Required skills
- Minimum 3 years in a similar role
- Knowledge of game development workflows, most importantly within rigging and animation
- Proficiency in Autodesk Maya and experience using its rigging/skinning tools
- A solid foundation and understanding of rigging at an experienced or advanced level
- Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel)
- Able to create rigs for characters and props for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals
- Experience rigging faces using joints, blendshapes, FACS, etc.
- Working knowledge of creating assets for game engines including Unreal and Unity.
- A great sense of technical excellence, functionality, and problem-solving
- A strong portfolio and willingness to complete a test to show the skill level
- Strong communication skills and ability to work in a team
Desired skills
- Understanding of multi-layered deformation systems, deformers, blendshapes, etc, and how they work in real-time game middleware
- Experience in dynamics (cloth, muscles, etc) and integrating them into games.
- Experience with C# / Unreal Blueprints / Unity Editor Scripts
- Experience with working with motion capture data in Maya
- Strong animation skills and a keen eye for detail
A Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under a non-disclosure agreement only.
Applicants that wish to apply remotely must be in UK/EU time zones for ease of communication.
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