Creative Technical Artist
4 weeks ago
The Mill is a global creative partner for agencies, production companies, and brands, working across all media channels and platforms. We are trusted specialists in visual effects, creative technologies, and content production.
We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in various locations.
This role can be remote in the UK, France, or Poland, but we cannot accept any applications from outside of these regions.
Job DescriptionThe Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture, and that people love, talk about, and want to share.
We are growing our Game Engine Cinematics Team (Pre-Rendered and Runtime) and looking for a Technical Artist that can help drive innovation and quality while supporting our Artists.
RequirementsWe are looking for an accomplished Technical Artist with Game Engine experience supporting Cinematics & Art Pipelines. The ideal candidate is a self-motivated, troubleshooting machine with a relentless thirst for knowledge. They must have a high level of technical knowledge with strong creative and visual instincts.
- Work with the CG Lead and Creative Director to create Pre-Rendered and Runtime Cinematics in a 3D Game Engine (Unreal, Unity, Frostbite).
- Collaborate with the Technical Art Director to drive department goals and objectives.
- Maintain Project Stability and advocate for High Standards (Organization, Conventions, Best Practices, etc.).
- Ensure integrated assets are optimized, performant, and meet project's Technical Standards.
Technical Requirements:
- Expert Level familiarity with at least one 3D Game Engine (Unreal, Unity, Frostbite).
- Comfortable with Project Source/Version Control (ex: Perforce, GitHub).
- Generalist understanding of disciplines that support Cinematics (Animation, Rigging, Lighting, VFX, Cinematography, Materials, etc.).
Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
- Experience with creating VR/AR experiences in Game Engines.
- Specialization in multiple Cinematics Domains (Animation, Rigging, Lighting, VFX, Cinematography, Materials, etc.).
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