Lead Technical Artist

2 days ago


Cambridge, Cambridgeshire, United Kingdom Jagex Full time
Lead Technical Artist

Jagex is seeking an experienced Lead Technical Artist to join our team and lead the technical art direction for our upcoming game. As a key member of our art team, you will be responsible for ensuring that the artistic and creative vision for the game is not compromised by technical limitations.

Key Responsibilities:

  • Drive quality standards and ensure all content meets technical specifications while hitting art direction criteria.
  • Lead others on best practice, including defining and documenting game or engine technical specifications and driving workflow optimizations.
  • Strategically plan and deliver professional quality tools and scripts for art packages (Python, MEL, Z-script) or tools that extend to the game engine.
  • Author and maintain scripts, tools, or documentation for external asset production.
  • Ensure all tools have streamlined UX with re-usable modular components, highly adaptable controls together with clear documentation.
  • Build, document, and maintain a robust framework on which to build the game's foundation (folder structures, naming conventions, etc).
  • Lead the definition of specifications and strategic planning for a game's graphical technology, tooling, and performance.
  • Be the 'go to' technical expertise point of contact between code and art, feeding back to the game engineers on system needs and improvements.
  • Investigate and champion new techniques that push visual innovation whilst adhering to art direction and game engine parameters.

Requirements:

  • Proven experience as a lead technical artist on games developed in Unreal Engine or similar game engines.
  • A keen eye for visual focus, quality and an understanding of how to follow and uphold key art direction and vision.
  • Teaching and mentoring proficiency in scripting languages such as Mel, PyMel, PyQT, Python, C# and LUA.
  • Experience with or exposure to high level shader languages such as glsl, hlsl and cgfx with the ability to optimize surfacing.
  • Demonstrable experience with performance tracking in games.
  • Excellent knowledge in modern content creation applications (Maya, Substance, Z-brush, Houdini, Photoshop, etc).
  • Deep experience of end-to-end modern development pipelines in 3D asset creation, VFX and animation.
  • Ability to script and plan code for efficient re-use and extensibility adhering to coding standards.
  • Proven experience of optimization techniques and robust memory budget management.

About Jagex:

Jagex is a thriving international games company with a growing library of forever game IPs for core gamers. We have such huge expertise at running games for the long term that we re-define expectations for what evergreen success looks like.

We create spaces for our players to come together – with each other and with us – inside and outside of our games. We empower our players with real influence on the game's evolution. We help our players belong. Our community experiences give players a greater stake in what they're playing, creating loyal forever fans.


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