Lead Artist

4 weeks ago


Portsmouth, Portsmouth, United Kingdom Freejam Full time
Lead Artist Opportunity at Freejam

We are seeking a highly skilled and experienced Lead Artist to join our team at Freejam, the developers of Robocraft and Robocraft 2. As a Lead Artist, you will be responsible for overseeing the art style across our products, from in-game content to promotional and marketing materials.

Key Responsibilities:

  • Develop and maintain a cohesive and attractive art style across the product
  • Manage and mentor a team of artists to ensure they have the necessary skills and resources to produce high-quality art
  • Organize and schedule the art team to meet deadlines and ensure efficient workflow
  • Stay up-to-date with new art tools, techniques, and development practices
  • Effectively profile and optimize art content for framerate efficiency

Requirements:

  • At least one published title or AAA games experience
  • Experience managing and leading a distributed team of artists
  • Proven experience with hard-surface modeling and texturing to AAA standards
  • Experience with environment art, landscape, foliage, and prop asset creation
  • Experience with Unity HDRP lighting, atmospherics, post-processes, PBR materials
  • An understanding of building shaders with node graphs such as Unity Shader Graph
  • Proficiency in Maya, Photoshop, Substance, Illustrator, XD, Speedtree, and ZBrush
  • A keen eye for detail and excellent organization and project planning skills
  • Pro-active team player with the ability to prioritize tasks and manage time effectively

What We Offer:

  • A multicultural work environment with flexible working hours
  • A great benefits package, including regular team days out and social events
  • The opportunity to work on a brand new project and shape its destiny

We Welcome Applications from:

  • People from all under-represented groups

Why Freejam?

We are a fully indie team that values independence and freedom. We decide game features, platforms, release dates, marketing, and business models. It's a fun and rewarding experience to be the master of your own game development destiny.


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