Lead Artist
4 weeks ago
We are seeking a highly skilled and experienced Lead Artist to join our team at Freejam, the developers of Robocraft and Robocraft 2. As a Lead Artist, you will be responsible for overseeing the art style across our products, from in-game content to promotional and marketing materials.
Key Responsibilities:
- Develop and maintain a cohesive and attractive art style across the product
- Manage and mentor a team of artists to ensure they have the necessary skills and resources to produce high-quality art
- Organize and schedule the art team to meet deadlines and ensure efficient workflow
- Stay up-to-date with new art tools, techniques, and development practices
- Effectively profile and optimize art content for framerate efficiency
Requirements:
- At least one published title or AAA games experience
- Experience managing and leading a distributed team of artists
- Proven experience with hard-surface modeling and texturing to AAA standards
- Experience with environment art, landscape, foliage, and prop asset creation
- Experience with Unity HDRP lighting, atmospherics, post-processes, PBR materials
- An understanding of building shaders with node graphs such as Unity Shader Graph
- Proficiency in Maya, Photoshop, Substance, Illustrator, XD, Speedtree, and ZBrush
- A keen eye for detail and excellent organization and project planning skills
- Pro-active team player with the ability to prioritize tasks and manage time effectively
What We Offer:
- A multicultural work environment with flexible working hours
- A great benefits package, including regular team days out and social events
- The opportunity to work on a brand new project and shape its destiny
We Welcome Applications from:
- People from all under-represented groups
Why Freejam?
We are a fully indie team that values independence and freedom. We decide game features, platforms, release dates, marketing, and business models. It's a fun and rewarding experience to be the master of your own game development destiny.
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