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Senior Interactive Technical Artist
2 months ago
We are seeking a highly skilled Senior Interactive Technical Artist to join our team at Amplify Recruitment. As a key member of our team, you will be responsible for bringing our clients' projects to life through the implementation of VR in visualizations.
Key Responsibilities- Technical Brief Development:
- Create detailed technical briefs for projects, outlining the technical requirements and specifications.
- Design efficient pipelines for data ingestion from 3D CAD packages into Unreal Engine, ensuring seamless integration and optimal performance.
- Develop and maintain clear documentation for pipelines, tools, and procedures, ensuring that all team members have access to the necessary information.
- Conduct research and benchmarking for proposed project features, staying up-to-date with the latest industry trends and technologies.
- Project Execution:
- Implement technical solutions based on direction from the Project Lead and/or Art Director, ensuring that all projects are completed to the highest standard.
- Regularly update technical brief documentation as needed, reflecting changes and improvements to the project.
- Address performance issues and refine project features, ensuring that all projects meet the required standards.
- Performance Optimization:
- Lead performance optimization efforts across projects, identifying areas for improvement and implementing solutions to enhance overall performance.
- Continuously improve personal skills in AEC authoring software, enhancing collaboration with external design teams and staying up-to-date with the latest industry trends.
- Technical Project Management:
- Collaborate with the Production Lead and technical outsource teams to manage the technical aspects of projects, ensuring that all projects are completed on time and to budget.
- Draft comprehensive technical briefs for outsourced development, ensuring that all tools and functionality can be reused across projects.
- Take on the Production Lead role for technically complex projects, presenting solutions to external stakeholders and ensuring that all projects meet the required standards.
- Tool and Functionality Development:
- Develop new tools and features based on client requirements and creative proposals, staying ahead of the curve in terms of industry trends and technologies.
- Lead the design and implementation of gameplay elements, working with external developers to meet specifications and ensure seamless integration.
- Oversee the creation of tools and functionality related to pipelines, automation, optimization, and in-editor tools, ensuring that all projects are completed to the highest standard.
- Team Oversight and Productization:
- Oversee functionality production to support the Digital Transformation (DT) team's productization efforts, ensuring that all projects meet the required standards.
- Collaborate with Project Leads and Art Directors to define project architecture and maximize the use of existing functionality, ensuring that all projects are completed efficiently and effectively.
- Testing, Deployment, and Support:
- Manage testing, deployment, and support for projects, both online and on-premises as required, ensuring that all projects meet the required standards.
- Training and Mentorship:
- Train and support studio artists by developing technical workflows and artist tools, ensuring that all team members have the necessary skills and knowledge to complete projects to the highest standard.
- Lead regular sessions to share best practices, ensuring that the team adheres to established procedures and standards.
- Asset Library Development:
- Contribute to the creation and maintenance of the studio's asset library, including textures and shaders, ensuring that all assets are of the highest quality and meet the required standards.
- Wiki Management:
- Manage the technical content of the DT wiki, revising and creating guides to align with best practices, ensuring that all team members have access to the necessary information.
- Develop comprehensive guides on topics such as shader creation, lighting approaches, asset optimization, AEC model conversions, FX, rigging, and animation, ensuring that all team members have the necessary skills and knowledge to complete projects to the highest standard.
Salary: £55,000
This is a hybrid position with 3 days office-based per week, requiring the right to work in the UK.