Technical Artist

1 month ago


Haverhill Suffolk, United Kingdom SKC Games Studio Full time

Working in conjunction with SKC Games Studio, PIE recruitment are excited to present this Technical Artist role with one of the UK's exciting new ventures.
THIS IS A UK OFFICE - PLEASE ONLY APPLY IF YOU ARE ABLE TO GET TO SKC'S OFFICES IN HAVERHILL OR WILLING TO RELOCATE

SKC Games Studio, an independent video game developer based in the UK. Our mission is to revolutionise the gaming industry by delivering unparalleled entertainment that utilises cutting-edge technologies and immerses players in new and exciting environments and worlds. Our games are designed to provide both entertainment and thought-provoking content. SKC Games is looking for a Unity Technical Artist who can ensure content is feasible and optimised for an upcoming sci-fi game. The Technical Artist will guide the content production pipelines and help maintain performance. This includes developing shaders, workflows and ensuring that art meets both the high visual quality required and performance targets. The ideal candidate proactively seeks opportunities to elevate the look and feel of the project, embraces constructive feedback, and thrives in a highly collaborative and open environment. Collaborate with the Art Director, Game Designers and Programmers to develop and implement high quality art assets.
Implement and optimize shader functionality, lighting, and special effects in Unity with knowledge of C# shader scripts.
Build and maintain asset pipelines and workflows to ensure efficient and effective production of high-quality game assets.
Optimise game performance by guiding the artists in enhancing techniques for optimising and streamlining the game engine.
Debug and troubleshoot issues related to game assets, effects, and technical features while providing feedback, documentation and guidance to other team members.
Drives tech art standards and ensures all content is meeting technical specifications while hitting the art direction criteria.
3-5 years’ experience working as a Technical Artist in a game development studio.
~ Proficiency in Unity, with experience in developing games for PC and console platforms.
~ Knowledgeable in character animation tech dependencies.
~ Great knowledge of end-to-end art creation applications (Maya, Blender, Substance, Z-brush, Houdini).
~ Strong understanding of the latest 3D art production workflows and techniques.
~ Passionate about gaming, with a deep understanding of different game genres and art styles.
~ Mastery in C# and Python.
Technical Animation Skills (Rigging, skinning, scripting)
If you are passionate about game development and have the skills and experience required for this role, we encourage you to apply today.



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