Unity Technical Animator

Found in: beBee jobs GB - 2 weeks ago


Remote United Kingdom InGame Recruitment Full time

Job Description

We are seeking a highly skilled and creative Technical Animator specializing in animations to join our team. The focus of the role will be setting up an animation pipeline in DCC software like Maya & Motion Builder, rigging, skinning, and retargeting. You will work with animators to retarget animations from different assets to our rig and help them in the cleanup process. Write tools to speed up the animation development process. Come up with a pipeline to support different types of characters like male/female. Help in character customization pipeline.

Responsibilities

  • Work closely with animators, engineers, and other Technical Animators to create animation tools and improve pipelines.
  • Help in rigging and skinning of character costumes. Able to fix any issues found during animation.
  • Help build a performant system for hair and clothes animations optimized for mobile.
  • Troubleshoot and fix technical issues related to art assets, such as optimizing performance, managing memory, and ensuring asset compatibility across different platforms and devices.
  • Work with animation engineers to improve run-time animations and integrations.
  • Write scripts and tools to speed up a pipeline in DCC software.
Skills
  • Experience in DCC software (Maya, MotionBuilder & Blender).
  • Experience creating tools for animators
  • Familiarity with the Unity animations system.
  • Familiarity with coding in Python.
  • Experience in building character animation pipelines for a 3D game.
  • Experience with VFX and shaders is a plus.

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