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Lead VFX Artist
3 months ago
As a Lead VFX Artist you will be responsible for the innovative and creative development of inspiring VFX content, whilst working with clients and our team of artists to set new benchmarks for the gaming industry.
Third Kind Games is one of the largest independently owned game development studios in the UK, based in Royal Leamington Spa. We also have remote studios in Poland and Spain. Our three studios have been built on the same original spirit and values since our beginning.
Founded in 2016 by nine leaders in the industry, with extensive experience in the development of critically acclaimed titles such as Guitar Hero Live and DiRT, we've been growing ever since. Today we work with some of the biggest names in the games industry such as Blizzard, Amazon, Microsoft and Mythical Games.
Alongside several new high-profile, unannounced projects, our team is also working on our own IP, so TKG is an incredibly exciting place to be right now. We are also setting new benchmarks for creativity in the games industry, driving technical expertise in programming alongside creative innovation.
What is it like to be a Third Kinder?
We are a diverse team of people. We are collaborative, open-minded creatives who embrace ideas and knowledge from everyone in our team, with the aim of developing and inspiring ourselves, our projects and our games.
Work life balance and flexibility are very important to us and our team. At TKG we offer a place where our team can be their most creative, imaginative and confident selves. We want all of our team to feel valued, appreciated, and free to be who they are at work. TKG recently received a GOLD Award in Mind Charity's Workplace Wellbeing Index, recognising our dedication to our team's mental health and wellbeing.
Role Overview
You enjoy:
- Leading and managing a small team to deliver projects on time.
- Working with our team to support the delivery of fresh and innovative visuals for games.
- Maintaining a close working relationship with the management team, producers, leads, directors and other teams to raise project quality.
- Encouraging creativity, innovation and participation from your team.
- Strong artistic skills combined with a problem solving attitude.
- Mentoring and assisting your colleagues to support their personal development.
You would:
- Have several years experience in managing VFX pipelines and workflows.
- Share knowledge and recommend best practices across the team and business.
- Actively participate in the constant improvement of work methods and processes.
- Have the motivation and passion to keep up to date with industry developments and bring efficiencies and increased quality, whilst growing your skill set.
- Be a team player, but also work autonomously, whilst knowing when to ask for advice from your colleagues
- Have an ability to create, track, and maintain schedules across multiple teams and/or projects.
- Hold an understanding of development processes, project management, and agile methodologies.
- Show an ability to keep team members motivated and working efficiently and toward project goals.
- Be naturally inquisitive and keep up to date with emerging technologies and industry trends and developments.
- Be highly adaptable and a great problem solver.
- 2 years + experience as a Lead VFX Artist working on video gaming titles
- 3 years + experience in 3D packages for example; Autodesk Softimage, 3D Studio Max, Maya, IXSI, LightWave and ZBrush
- Good PFX skills and shader creation
- Passionate about making games visuals and supporting our approach to emerging technologies and industry developments
- Unreal Engine and it's particle and material editors
Experience with:
- Game Engines such as Unity or Bespoke
Usually we will conduct a telephone interview, prior to any face to face or virtual interviews.