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Animator
4 months ago
As an Animator you will work on all areas of game animation across our new projects, working with our team to create innovative and inspiring animation that sets new benchmarks.
Third Kind Games is one of the largest independently owned game development studios in the UK, based in Royal Leamington Spa. We also have remote studios in Poland and Spain. Our three studios have been built on the same original spirit and values since our beginning.
Founded in 2016 by nine leaders in the industry, with extensive experience in the development of critically acclaimed titles such as Guitar Hero Live and DiRT, we've been growing ever since. Today we work with some of the biggest names in the games industry such as Blizzard, Amazon, Microsoft and Mythical Games.
Alongside several new high-profile, unannounced projects, our team is also working on our own IP, so TKG is an incredibly exciting place to be right now. We are also setting new benchmarks for creativity in the games industry, driving technical expertise in programming alongside creative innovation.
What is it like to be a Third Kinder?
We are a diverse team of people. We are collaborative, open-minded creatives who embrace ideas and knowledge from everyone in our team, with the aim of developing and inspiring ourselves, our projects and our games.
Work life balance and flexibility are very important to us and our team. At TKG we offer a place where our team can be their most creative, imaginative and confident selves. We want all of our team to feel valued, appreciated, and free to be who they are at work. TKG recently received a GOLD Award in Mind Charity's Workplace Wellbeing Index, recognising our dedication to our team's mental health and wellbeing.
Role Overview
You enjoy:
- Working with our team on the animation of an innovative variety of characters and props.
- Liaising closely with the Art Director, Leads, colleagues and customers to develop and deliver the desired visual targets for the game.
- Having an animation style that brings emotion and personality to the project.
- Strong artistic skills combined with a problem solving attitude.
- Strong keyframing skills
You would:
- Demonstrate good mechanics and the fundamentals of animation, this is also evidenced in your portfolio.
- Demonstrate a good, fundamental understanding of game development processes.
- Have expertise in the areas of motion, facial capture and keyframe animation.
- Be proficient in key frame and motion capture workflows.
- Have knowledge of the implementation of core game systems and mechanics.
- Prefer a creative, open-thinking environment rather than being guided by specs and detailed requirements.
- Be naturally inquisitive and keep up to date with emerging technologies and industry trends and developments.
- Be highly adaptable and a great problem solver.
- Up to 2+ years' industry experience working in gaming environments.
- Experience with 3D software such as Maya, 3DS Max and Motionbuilder.
- Experience using game engines such as Unreal and Unity.
- Proven ability working in a team.
- Good communication skills and an eye for detail.
Experience with:
- Other game engines.
- Experience with Motion Capture.
Usually we will conduct a telephone interview, prior to any face to face or virtual interviews.