Game Product Manager

3 weeks ago


Manchester, United Kingdom Electronic Arts Full time
Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space as well as indulgent breakout areas, meeting rooms and alternative workspaces. The office has been designed to create an environment that encourages and allows our team to do their very best work.

Responsibilities:

Reporting to the Director of Game Product Management, you will study the game economy, player motivations and player journey to identify and promote opportunities that drive additive revenue, increased engagement and facilitate user acquisition.
You will work with the Data Science and Design teams to bring a higher-level perspective, facilitating and driving ideas that elevates specific KPIs.
You will estimate the potential impact of proposed features and game updates on KPIs, to inform development prioritization.
You will run targeted campaign and testing strategies that drive a more customized player experience, and improvements to KPIs.
Evaluate feature performance, synthesize weekly reports to track performance against business goals.
Regularly synthesize competitive analysis in order to share best industry best practices with the team.
Monitors health of game, conduct game health analyses and triage analysis when issues arise to identify root causes.

Qualifications:

Minimum of 3 years of Product Management, Game Design, Data Science or Business Performance experience required in a mobile and/or console games context. .
Strong analytical skills and experience with data driven product design and decision making.
Sound and proven ability in using and understanding in-game trends using data insights to impact top line KPIs.
Experience presenting decks to various stakeholders.
The ability to work in a fast-paced AGILE development environment.
Experienced in:
Designing content, A/B tests, campaigns and features that maximize acquisition, engagement, and monetization throughout the product life cycle.
Obtaining insights and developing strategies through analytical metrics driven analysis and design experimentation.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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