Lighting Artist

5 months ago


Chatham, United Kingdom Dovetail Games Full time

Lighting Artist

Role: Lighting Artist Team: Development Location: UK Remote / Office Based, Chatham

The Role

Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?

Dovetail Games are committed to promoting diversity, and all applicants will be considered on their merit, qualifications, competence, and talent regardless of any protected characteristics. At the individuals request all roles will be considered for part time, term time only and job shares.

With a huge emphasis on our culture and wellbeing you’ll experience an environment where you will be challenged but supported. We have an industry leading work life Balance and flexible working is offered from day one Want to work fully remote as that’s where you do your best work? That is fine by us, though certain roles will require a more hybrid style with time in office. 

 Our studio is situated in a river-front building in the heart of the Historic Dockyard in Chatham, Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and 5 and Xbox One and Series S/X

We are looking for an Lighting Artist to join our game creation process and work within the development team to bring our world-class vehicles and environments together in developing our games. You will work with the game Lead Engineers and Art Leads to craft stunning quality lighting within our game environments that enables our players to experience our worlds and vehicles in their full glory. 

Responsibilities

Understand composition and the ability to enhance environments and locations through lighting.  Experience with Physically Based Rendering tools.  General understanding of Shaders and materials. 1-2 years of lighting experience on PC or console hardware (Xbox One, Xbox Series S & X, PS4, PS5, ). Work with the designers and technical artists to create balanced and atmospheric lighting for in game environments and cinematics.  Work with Technical Artists and Engineers to create lighting-specific tools and features.  Make any changes requested in an iterative intense pipeline.  Author pre-baked and real-time lighting via proprietary software.  Create lighting related visual effects including fire, heat glows and post effects.  Maintain and ensure runtime performance and optimize when required.  Undertake performance profiling and optimisation of the UE4 and UE5 engine across multiple platforms. 

What We Look For In You

Be able to rise to the challenges and problem solve when required. Passion to raise the bar in video game lighting. Working knowledge of 2D packages such as Photoshop/Substance/Quixel. Knowledge of 3D packages such as 3DS Max or Maya. Knowledge of the Unreal Engine or similar  Knowledge in a variety of baked and real time lighting methods

Why work for us?

Opportunity to work fully UK based remote. VISA sponsorship available on qualifying roles. Explorer policy, allowing you to roam up to 4 weeks of the year without using your leave. Half Day Pay Day holiday – adding 6 days to allowance. My Rewards benefits package including health cash plan, eyecare and 24/7 digital GP service. Mental Health Support, including Mental Health First Aiders and in house Connect 5 training for Line Managers Cycle to work and tech scheme. Green Car benefits scheme provided by Tusker. Gymflex membership. Amazon Voucher on your birthday. Branded merch and swag. Access to funded fitness events and health checks. Regular social and sporting activities, including charity fundraising.
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