Character Animation Generation Algorithm Researcher

Found in: Talent UK C2 - 7 days ago


London, United Kingdom Tencent Full time

Work Mode:

Onsite

Responsibilities:

Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.

Job Responsibilities:

●Develop AI algorithms for high-quality 3D motion from text, video, speech and music inputs for advanced game development.

●Apply expert knowledge in 3D pose estimation, retargeting and motion generation to produce UGC or PGC oriented animation products.

●Collaborate with cross-disciplinary teams to integrate 3D motion generation seamlessly into gaming environments, thereby enhancing player experience.

●Conduct ongoing research and application of the latest trends and technologies in 3D motion generation.

Requirements:

Qualifications:

●PhD degree in Computer Vision, Computer Graphics, Mathmatics, Game Design, Digital Arts, Animation, or a related field.

●Extensive experience in pose estimation, motion generation.

●Strong research ability with publications in top computer vision and graphics conferences and journals (such as CVPR, ICCV, ECCV, SIGGRAPH, SIGGRAPH Asia, NIPS, ICML, PAMI, IJCV, TOG, TVCG, etc.).

●Demonstrated skills in 3D pose estimation, motion generation, character animation.

●Excellent communication skills with a proven record of effective collaboration in a team environment.

Preferred:

●Proficiency in 3D animation software (, Motion Builder, Blender) and game engines (, Unity, Unreal Engine).

●A substantial portfolio or published work showcasing a wide range of 3D motion generation, pose estimation or digital human.

●Experience in motion capture technology and advanced character rigging techniques.

●In-depth knowledge of scripting and automation within 3D animation software.

#LI-RL1


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