Lighting Artist

2 weeks ago


Guildford, United Kingdom Electronic Arts Full time

**We are EA** Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion. At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. **What You'll Do**: We're looking for a Lighting Artist who can combine an eye for composition and tone with a technical knowledge of real time lighting. We need your passion for atmosphere and style to influence in game lighting, cinematic lighting, post-process treatments and grading. You will be expected to design creative and technical solutions to add visual quality and improve performance of the game. You will report to the Lighting Lead as part of a team that works collaboratively in an iterative design process; breaking down deliverables; share regular updates and deliver on commitments. You will also partner with your team members to work with other crafts across the studio. **What We're Looking For**: - Excellent knowledge of lighting, shading and PBR for realtime and offline including optimisation for performance and quality (e.g. UE4, Marmoset, Vray, Arnold, Redshift). - The skills to analyse and deconstruct images artistically and technically. - Experience of reference capture and building photoreal CGI (GI, Reflectance etc.) - HDRI workflows from capture to implementation of shading and sky boxes. - Experience of grading and post production in real time engines. - Experience implementing lighting and shading in DCC (e.g. Maya, 3dsmax, Houdini, Substance). A broad interest in aspects of visual art outside of video games. -"Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. BASE SALARY RANGES - British Columbia (depending on location e.g. Vancouver vs. Victoria): º $89,300 - $123,000 CAN Annually - California (depending on location e.g. Los Angeles vs. Sacramento): º $103,200 - $145,600 USD Annually Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. " We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.



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