Senior Game Designer
5 days ago
This vacancy will be a work-from-home position until it’s safe to return to office working.
Joining a company and a team in the games industry is exciting and daunting in equal measure Here at Hyper Luminal Games there is no ‘deep end’ to drop you into, you will be supported by the team from minute one. No question is bad on the learning journey you will take to improve your skills and create great work, we have your back.
We have so many different projects and genres that we are sure we have something that fits you perfectly It will be engaging and fun - development and creativity are the essence of having fun. We don’t stifle creativity; in fact, we continuously encourage it. You won’t be working in a cubicle and there’s no expectation of silence, engage and interact as much as you like
Experiencing ‘ownership’ of a particular part of your project or work is critical. At Hyper Luminal we will make sure that you are getting as much satisfaction from not only learning something new, but ‘bossing’ it in a way that means you are building a great foundation of experience and development knowledge. But don't worry, we won’t give you too much too soon, pacing the learning is key. When you’ve nailed a particular part of your project and its task, it will be recognised, the studio understands how important recognition is.
You’ll have the opportunity to work with the latest game engine technologies, ensuring the games and designs we deliver are of the highest quality. You’ll have the ability to influence design choices on big brand games and original IP. You’ll be responsible for delivering expert design across all areas of our games.
You are encouraged to be as good as you can be and there are systems in place within the studio to support you to do just that. Incremental improvement is our aim and all team members are involved in what and how that evolves.
Tasks
- Working with the design team to keep feature and system designs engaging and interesting across projects.
- Frequent communication with our external working partners tracking the health of the project and future feature designs.
- Writing clear and informative game design documents with the relevant information needed to develop new game features and systems.
- Make adjustments to game design specifications to reflect developments as the project moves forward.
- Research, analyse and improve upon features, keeping up with trends and user preferences.
- Improving and monitoring gameplay features across projects.
- Be able to come up with ideas that tackle problems in simple, elegant ways that always put the player first.
- Work with the design team to realise a project’s creative vision.
- Use your creativity to design features of games for a range of devices and platforms that engage and capture the imagination of the user.
**Requirements**:
Essential
- 3+ years experience as a designer.
- Advanced game design experience and expertise having worked on multiple projects.
- Experience using analytics and feedback to make informed changes towards gameplay and user data and turning these into focussed improvements.
- Extensive knowledge of the mobile and console game space and an overall passion for gaming.
- Comfortable generating ideas for projects from the ground up.
- Familiarisation and experience with game engines such as Unity.
- Familiarity with a project planning suite - JIRA etc.
- Able to generate clear mock-ups, flow charts, prototyping or similar.
- Experience and personal involvement in all stages of a game’s development from concept to implementation to user testing and beyond.
- Excellent communication and ability to work to deadlines within a team environment.
- Drive high quality execution by reviewing and supervising feature development.
Desirable
- Ability to work well as a key vision holder across multiple projects.
- Experience of visual scripting tools.
- Mentoring and support experience.
- Traditional pipeline of learning through a University Environment.
- Mathematical and analytical experience.
Skills and Abilities
- A willingness to take on all aspects of games design from being individually focussed on high concept tasks to tweaking and balancing game data in engine.
- Proactive approach to problem solving and troubleshooting skills.
- Extensive knowledge of multiple game systems and mechanics across multiple genres.
- Strong communication skills, both verbal and written, to put your ideas across to other members of the team.
- Solid team working skills, receptive to feedback and the ability to collaborate with others to create the finished game.
- A willingness to learn new technical skills.
- Organisation and project management skills, including familiarity with Agile development.
- Confidence and influencing skills to present your ideas.
- A flexible approach to work in order to meet deadlines.
- Commitment and focus to complete every task to a high standard.
- A high-degree of crea
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