Principal Unity Engineer
6 days ago
Description
Position at Sports Interactive
JOB DESCRIPTION
Job Title: Principal Unity Software Engineer
Team: Systems
Reporting into: Lead Producer
Working Model: Hybrid | Remote by exception
- Define, communicate and evolve the Unity and C# architectural vision and standards for the studio; ensure alignment across multiple teams and products.
- Own and drive cross-team technical initiatives that improve performance, maintainability, stability, iteration speed and flexibility across Unity projects and platforms.
- Work hands-on in C# and Unity to design and implement complex and scalable systems and tools that underpin our games and development workflows.
- Lead investigations into complex technical issues and guide teams in profiling, performance, memory usage, garbage collection, async programming, etc.
- Champion a performance and stability culture: establish measurements and workflows to identify and eliminate bottlenecks.
- Set the benchmark for code quality, testing strategies and documentation; embed practices that reduce defects and repeat work.
- Work closely with engineering leads and stakeholders across disciplines to shape technical roadmaps, unblock delivery and mitigate risk early.
- Influence planning and long-term architecture decisions; contribute strategic technical insight to roadmap discussions.
- Coach and mentor engineers at all levels; provide code and design reviews, pair coding and technical guidance (without line-management responsibilities).
- Contribute to recruitment, onboarding and processes to grow Unity expertise across the studio.
- Drive the development of editor tooling and automation that enhances productivity and streamlines content integration across engineering, art and design.
- Extensive professional experience delivering complex but clean, portable and maintainable systems in Unity and C# at scale in video games, with multiple shipped titles across desktop, console and/or mobile.
- Track record of owning architecture, systems and tooling in Unity and C#.
- Deep proficiency with Unity profiling, optimisation and crash analysis, with a strong understanding of performance, memory management, garbage collection and async programming.
- Strong software engineering fundamentals: design patterns, testing strategies, code review and documentation.
- Ability to influence and align cross-functional stakeholders; excellent written and spoken communication skills.
- Experience with Unity's UI Toolkit is beneficial but not essential.
- Familiarity with C++ is beneficial, particularly in contexts where Unity interfaces with native modules, but not essential.
- Strong analytical and problem-solving skills, with a proactive approach to technical challenges.
- Self-motivated with a commitment to continuous improvement and team support.
- Experience mentoring engineers and contributing to team-wide technical growth.
- Knowledge of Football Manager is beneficial; interest in football is a plus.
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