Asset Generalist
4 days ago
Framestore is looking for an Asset Generalist to join us in the London office.
This is a wide-ranging role within the asset team that will be responsible for asset creation across a variety of high end content including Advertising, Episodic, and Immersive projects. The Asset Generalist will be expected to take a hands-on approach to creating highly accurate and efficient CG assets across a variety of styles. For this role in particular we'd like candidates to have an especially strong background in modelling, ideally creatures, but they should also have considerable knowledge of texturing and understanding of look development.
This will be a fixed term role and project specific initially, but we would be hopeful of extension.
Responsibilities:
Execute accurate texturing and all types of assets, capturing accurate surface qualities for CG creatures and hard surface assets
Creating models as briefed and/or in line with reference materials
Understanding and following outlined naming conventions
Maintaining and enforcing a strong pipelined workflow for asset building across the team whilst ensuring it's continued evolution
Presenting models for progress review to leads, supervisors and clients
Ensuring consistency of UV mapping
Communicating with other departments and production in order to ensure that the asset meets relevant requirements
Making changes or updates to assets as required
Ongoing communication with production and leads regarding schedules and deadlines
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Providing support to junior members of the CG team and assisting in their continued development of skills.
Extensive working knowledge of Substance Painter and/or Mari
Good working knowledge of Maya and Zbrush
Creative, resourceful and with strong spatial awareness
Able to interpret and follow reference material to create clean, highly detailed and accurate assets
Efficient with layout of UVs and awareness of texture requirements
Strong polygonal subdivision modelling skills
Strong interpersonal and communication skills
Able to organise own workflow in a meticulous manner
Able to work well within a team
Additional desirable skills:
Creative conceptual sculpting
Knowledge of anatomy
Knowledge of other areas of the pipeline groom, CFX, lighting, layout
Knowledge of Arnold/Houdini
Traditional art skills
Photography experience for texture capture
- London, United Kingdom
Thank you for your application We will be in touch with you as soon as we can.
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