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Gameplay Designer

2 weeks ago


Farnborough, Hampshire, United Kingdom 27f4bf2d-0e65-489d-a6b3-643452db1525 Full time £35,000 - £60,000 per year

We're looking for a creative and systems-minded Gameplay Designer to join our team and help shape the moment-to-moment experience of our games. This is a fantastic opportunity for someone with a strong understanding of player interaction, pacing, and mechanics to contribute to the design of engaging, responsive gameplay in immersive worlds.

As a Gameplay Designer, you'll work closely with design, code, and art teams to prototype, implement, and refine gameplay systems that feel great to play. You'll be involved in everything from combat and traversal to player feedback and progression, ensuring that every mechanic supports the overall vision of the game.

The rundown:

  • 12-month fixed term contract

  • Full time (37.5 hours per week)

  • Fully remote within the UK

  • Salary is competitive and dependent on experience

Key responsibilities:

  • Design and prototype gameplay systems, mechanics, and features.

  • Collaborate with programmers and artists to implement and iterate on gameplay elements, such as combat and AI systems.

  • Balance and tune gameplay to ensure a satisfying player experience.

  • Create and maintain clear design documentation.

  • Work with QA to identify and resolve gameplay bugs and issues.

  • Contribute to playtests and incorporate feedback into design improvements.

  • Ensure gameplay systems align with the game's tone, pacing, and narrative.

  • Support the development of tools and workflows that improve design efficiency.

  • Champion the player experience throughout development.

Requirements

The skills you'll need:

  • Has 2–4 years of professional experience in a gameplay or systems design role.

  • Demonstrates a strong understanding of game mechanics, player feedback, and moment-to-moment gameplay.

  • Has experience working with game engines such as Unity or Unreal.

  • Can prototype and iterate quickly using scripting or visual tools.

  • Is comfortable working in a cross-disciplinary team.

  • Has excellent communication and documentation skills.

  • Has a portfolio or examples of gameplay systems they've designed or contributed to.

  • Experience with combat and AI systems.

The nice to haves:

  • Familiarity with level design or narrative-driven gameplay.

  • Unreal sequencer experience

Benefits

We are nDreams – creators of some of the world's most immersive VR games. You might know us from Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, FRENZIES, Wreckin Racoons, or our latest adventure, Reach. From humble beginnings as an independent studio, we've grown into a leading VR developer, combining ambitious projects and global scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there's an excellent holiday offering, pension scheme, health insurance, life cover and much more.