Current jobs related to Lead Technical Artist - Brighton and Hove - 2K Games, Inc.
-
Lead Technical Artist
2 weeks ago
Brighton and Hove, United Kingdom 2K Full timeLead Technical Artist - (Shader / Material)Read all the information about this opportunity carefully, then use the application button below to send your CV and application.DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming...
-
Lead Technical Artist
2 weeks ago
Brighton and Hove, United Kingdom 2K Full timeLead Technical Artist - Tools and PipelinePlease read the following job description thoroughly to ensure you are the right fit for this role before applying.Brighton, England, United KingdomJob TitleLead Technical Artist – (Pipeline/Tools)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an...
-
Lead Technical Artist: Pipeline
2 weeks ago
Brighton and Hove, United Kingdom 2K Full timeA leading video game development company in Brighton is seeking a highly skilled Lead Technical Artist to oversee the design of scalable content pipelines.Ensure you read the information regarding this opportunity thoroughly before making an application.The ideal candidate will lead technical artists, define workflows, and implement tools to support...
-
Lead Technical Artist
4 hours ago
Brighton, Brighton and Hove, United Kingdom Hangar 13 Full timeJob TitleLead Technical Artist - (Shader / Material)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to...
-
Lead Technical Artist
6 days ago
Brighton, Brighton and Hove, United Kingdom Hangar 13 Full time £80,000 - £120,000 per yearJob Title Lead Technical Artist - (Shader / Material)DepartmentArt Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as...
-
Lead Technical Artist
6 days ago
Brighton, Brighton and Hove, United Kingdom 2K Full time £100,000 - £150,000 per yearJob Title Lead Technical Artist – (Pipeline/Tools) DepartmentArt Location(s) Brighton / BrnoReports To Technical Art Director Job Type Permanent Who We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one...
-
Lead Technical Artist
2 days ago
Brighton, Brighton and Hove, United Kingdom 2K Full timeJob TitleLead Technical Artist – (Pipeline/Tools)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to...
-
Lead Technical Artist
1 week ago
Brighton, United Kingdom Hangar13games Full timeHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented...
-
Lead Technical Artist Shaders
1 week ago
Brighton, United Kingdom 2K Full timeJob TitleLead Technical Artist - (Shader / Material)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK) Brno and Prague (CZ) we work as one team to bring to...
-
Lead Technical Artist
1 week ago
Brighton, United Kingdom Hangar13games Full timeLead Technical Artist - Tools and PipelineHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to...
Lead Technical Artist
2 weeks ago
Lead Technical Artist - Tools and PipelineMake your application after reading the following skill and qualification requirements for this position.Job TitleLead Technical Artist – (Pipeline/Tools)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative‑rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.Job SummaryWe are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams.Your leadership will ensure that art teams can produce high‑quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross‑discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects.In addition to leading internal team members, you will also oversee and collaborate with external co‑development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week.Duties and ResponsibilitiesArchitect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.Partner with engineering to extend UE5’s editor functionality and improve asset processing.Work with content creators to ensure pipelines are user‑friendly, scalable, and optimized for production needs.Establish best practices for asset versioning, content validation, and automated build processes.Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team.Coordinate with production to manage priorities, schedules, and resourcing for development.Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.Essential Skills, Attributes and ExperienceExtensive experience in the games industry, with at least 2 shipped AAA titles.Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows.Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation.Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).Excellent problem‑solving, communication, and leadership skillsHighly DesirableExperience with automated content validation and performance profiling tools.Familiarity with large‑scale open‑world production pipelines in UE5 (World Partition, data layers, HLODs).Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.Knowledge of shader/material pipeline integration and optimization.Background in outsourcing/vendor management and pipeline support across distributed teams.Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.SECURITY NOTICEWe have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.#J-18808-Ljbffr