Lead Technical Artist
2 weeks ago
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.Job SummaryWe are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance.This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features.In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.Please note we do require someone to be onsite at one of our Studios at least 3 days a week.Duties and ResponsibilitiesDefine and drive the visual and technical quality bar for all shaders and materials in the project.Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms.Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems.Partner with the Art Director to ensure materials support the game’s overall art direction and style.Create and maintain a library of modular, reusable, and performant shaders and materials.Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.Optimize materials for memory, draw calls, and runtime performance across platforms.Manage, mentor, and inspire a team of shader/material artists and technical artists.Review work, provide feedback, and set standards for quality and consistency.Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.Essential Skills, Attributes and ExperienceMinimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles.Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project.Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.Strong understanding of PBR workflows, physically-based shading models, and material authoring.Hands-on experience with Lumen, Nanite, and virtual texturing in UE5.Ability to balance high visual fidelity with performance optimization.Strong leadership, mentoring, and cross-discipline collaboration skills.Highly DesirableExperience with procedural material workflows (e.g., Substance Designer, Houdini).Knowledge of HLSL or shader programming for advanced customization.Familiarity with real-time ray tracing and cinematic rendering in UE5.Experience with material systems for multiplayer and large open worlds.Passion for experimenting with new rendering techniques and staying ahead of industry trends #J-18808-Ljbffr
-
Lead Technical Artist
2 days ago
Brighton, Brighton and Hove, United Kingdom Hangar 13 Full timeJob TitleLead Technical Artist - (Shader / Material)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to...
-
Lead Technical Artist
1 week ago
Brighton, Brighton and Hove, United Kingdom Hangar 13 Full time £80,000 - £120,000 per yearJob Title Lead Technical Artist - (Shader / Material)DepartmentArt Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as...
-
Lead Technical Artist
3 days ago
Brighton, Brighton and Hove, United Kingdom 2K Full timeJob TitleLead Technical Artist – (Pipeline/Tools)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to...
-
Lead Technical Artist
1 week ago
Brighton, Brighton and Hove, United Kingdom 2K Full time £100,000 - £150,000 per yearJob Title Lead Technical Artist – (Pipeline/Tools) DepartmentArt Location(s) Brighton / BrnoReports To Technical Art Director Job Type Permanent Who We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one...
-
Lead Technical Artist Shaders
1 week ago
Brighton, United Kingdom 2K Full timeJob TitleLead Technical Artist - (Shader / Material)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK) Brno and Prague (CZ) we work as one team to bring to...
-
Lead Technical Artist
2 weeks ago
Brighton, United Kingdom Hangar13games Full timeLead Technical Artist - Tools and PipelineHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to...
-
Lead Technical Artist
1 day ago
Brighton, United Kingdom 2K Full timeLead Technical Artist - Tools and Pipeline Brighton, England, United Kingdom Job Title Lead Technical Artist – (Pipeline/Tools) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms....
-
Lead Technical Artist Tools and Pipeline
1 week ago
Brighton, United Kingdom 2K Full timeJob TitleLead Technical Artist (Pipeline/Tools)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK) Brno and Prague (CZ) we work as one team to bring to life...
-
Lead Technical Artist: Pipeline
2 days ago
Brighton, United Kingdom 2K Full timeA leading video game development company in Brighton is seeking a highly skilled Lead Technical Artist to oversee the design of scalable content pipelines. The ideal candidate will lead technical artists, define workflows, and implement tools to support high-quality asset production in a collaborative team environment. Experience with Unreal Engine 5 and a...
-
Lead Technical Artist
2 weeks ago
Brighton and Hove, United Kingdom 2K Full timeLead Technical Artist - (Shader / Material)Read all the information about this opportunity carefully, then use the application button below to send your CV and application.DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming...