Gameplay Architect
1 month ago
A Senior Technical Designer is required to support the development team with technical and creative input, mentor and coach other technical designers, and act as a reference in evaluating gameplay features and best practices for production workflow within the team.
The role involves architecting and implementing the gameplay systems, levels, and features that define the project. Working closely with Design, Code, Art, Animation, Audio, and just about all other departments, you will be combining all the elements of the game into a complete experience.
As a passionate videogame enthusiast, you must have an uncompromising eye for detail and good technical scripting skills. This role brings with it great scope for career growth and the satisfaction of making a significant personal contribution to a high-profile project.
We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands. We also believe the best games are made by diverse teams, and we welcome and encourage applicants of all backgrounds.
Key Responsibilities:- Design, implement and take ownership of complex gameplay systems and features on the project.
- Implement missions, systems and activities using code-based scripting tools.
- Collaborate with other departments on developing extensive cross-discipline features.
- Tune and balance missions and game features.
- Collaborate with engineering to define and implement improvements to tools and workflows.
- Serve as a technical point of contact for various features and gameplay systems you develop.
- Deliver high-quality work on time.
- Mentor and guide other members of the Technical Design team.
- Experience as a Technical Designer in the game industry.
- Strong knowledge of a technical scripting language with Lua being preferred.
- Proven experience contributing to content in different game design areas.
- Previous experience designing and implementing complex gameplay systems.
- Deep knowledge and understanding of game design workflows.
- A keen eye for detail and a drive to create polished, high-quality work.
- Passion for videogames and a broad grasp of game types and systems.
- Strong teamwork and communication skills.
- Experience with visual scripting tools would be an advantage.
This role is based in Edinburgh, Scotland, and offers an estimated salary of £50,000 - £60,000 per annum, depending on experience. Benefits include unlimited coaching & therapy, stock options, pension scheme, socials, and more.
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