Technical Artist
6 days ago
As a Technical Artist at Tripledot Studios, you will be part of a skilled team working on one of our unannounced games. This position requires a strong technical background and collaboration across various departments to ensure optimal game performance and excellent visuals.
Key Responsibilities- Design and implement the Unity layer linking art and animation with the programmers' codebase
- Construct new game features within Unity, including Unity UI, following internal technical workflow
- Write custom C# components for complex visual elements
- Optimise new and existing features
- Create animations, particle effects, and custom shaders
- Expertise in the Unity engine, especially Unity UI
- Ability to write clean, performant C# code
- Experience working with Git and knowledge of its best practices
- Ability to create animations, particle effects and custom shaders
- Experience optimising games for smooth performance on various devices
- We offer a hybrid working model, with 3 days in the office and 20 days fully remote
- 25 days holiday in addition to bank holidays
- Regular company events and rewards
- Continuous Professional Development
- Private Medical Cover
- Life Assurance & Critical Illness Cover
- Health Cash Plan
- Dental Cover
- Family Forming Support
- Employee Assistance Program
- Cycle to Work Scheme
- Pension Plan
We are a fast-growing studio, led by a team of industry veterans from some of the biggest names in mobile games. Our mission is to bring the knowledge and experience of a chart-topping mobile games company into a close-knit, collaborative environment.
Our teams drive projects together from conception to launch in an indie-style process combining creativity and data to make games that can be enjoyed by everyone.
We are guided by the belief that when we love what we do, what we do will be loved by others.
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