Visionary Lighting Designer for AAA Battle Royale Experience
1 week ago
About Gunzilla Games
Gunzilla Games is an innovative AAA video game developer and publisher pushing the limits of the games industry. Our team includes well-known professionals like Timur Davidenko, Chief Technology Officer, Dmitriy Markov, Technical Director, Volodymyr Savin, Audio Director, Petr Cherkes, Creative Design Director, Krasimir Nechevski, Animation Director, Nikolas Gekko, Lead Art Director, and Kiran Pulicheri, Technical Art Director.
We're committed to engagement and quality, believing in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
Role Overview
We're looking for a skilled Lighting Artist to join our Game Lighting or Cinematic team to work on Off The Grid (OTG), an all-new AAA Battle Royale 2. This initial 12-month contract offers the opportunity to extend longer.
Key Responsibilities
- Collaborate with the lighting team to combine traditional aesthetics with next-gen lighting techniques, crafting a world with inspiring and cohesive vision across diverse environments.
- Utilize knowledge of various lighting tools and techniques to craft lighting in Unreal Engine 5, harnessing Lumen's power and partnering with art, tech art, and engineering to integrate solutions into a production pipeline.
- Apply understanding of HDR lighting, colour theory, shape, surface types, and physically based rendering techniques to aid visual development.
- Work closely with art and design departments to conceptualize and implement real-time lighting solutions satisfying both aesthetic and gameplay objectives.
Requirements
- A minimum of 2+ years of experience as a Game or Cinematic Lighting Artist, preferably through an entire production cycle on shipped AAA PC/Console titles.
- Understanding of PBR and PBL workflows with the ability to diagnose issues with both.
- Familiarity with up-to-date real-time lighting techniques, including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions.
- Willingness to troubleshoot technical issues associated with lighting, performance, tools, and pipelines.
- Production experience in Unreal Engine 4/5.
- Shipped a Battle Royale, Third Person Shooter, or First Person Shooter in a Lighting artist role.
- Basic understanding of Unreal Engine Blueprints, Light Functions, and Materials.
- Deep understanding of Unreal Engine 5 functionality.
- Proficient in modeling software (Maya or Blender preferred but not required).
- Ability to create in-engine tools for Unreal Engine.
Benefits
- Unlimited Paid Vacation.
- Paid Sick Leave.
- Flexible Working.
- Work from Home.
- Health Insurance.
- Bonuses.
- English / German Courses.
- Public Transportation.
- Relocation & Accommodation Support.
- Office Perks & Gym Membership.
Estimated Salary: $120,000 - $150,000 per annum
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