Realtime Generalist
2 months ago
Job Summary
The Realtime Generalist will be a key member of our team at Technicolor Creative Studios, working closely with directors, creative directors, and other artists to deliver high-quality, real-time visual effects and interactive experiences.
Key Responsibilities
- Collaborate with directors and creative directors to develop and implement visual effects and interactive experiences for various projects.
- Work efficiently and navigate a fast-paced environment to meet deadlines and deliver high-quality results.
- Develop and maintain a deep understanding of real-time software and engines, including Unreal Engine, Unity, and Frostbite.
- Utilize custom production solutions to deliver high-quality content within production specifications.
- Troubleshoot and fix problem content, and work with the team to identify and implement solutions.
- Develop and maintain a strong understanding of scene composition, lighting, and visual effects.
- Collaborate with the team to ensure that all work meets high-level expectations and specific project needs.
Requirements
- 5+ years of experience in visual effects, interactive experiences, or a related field.
- Proactive and self-driven creative problem solver with excellent communication skills.
- Advanced skills working with blueprints and Unreal Engine, with knowledge of Unity and Frostbite a plus.
- Expert knowledge of environments, cameras, and layout, lighting, shader graph, sequencer, animation, and game dynamics.
- Proficiency in Niagara/Chaos (FX, cloth, flesh, muscles) and knowledge of Maya or Houdini.
- Strong sense of scene composition, lighting, color, and detail.
- Experience working with physically based rendering and finding solutions from a visual, production, and technical perspective.
- Ability to collaborate effectively within a team.
What We Offer
At Technicolor Creative Studios, we offer a dynamic and collaborative work environment, with opportunities for growth and development. We are committed to delivering high-quality work and pushing the boundaries of what is possible in the field of visual effects and interactive experiences.
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