Realtime Generalist

6 months ago


London, United Kingdom The Mill Full time
Job Description

The Role

Our Real-time artists collaborate with all departments at The Mill to deliver various types of projects, including game cinematics, short films executed in real-time software, interactive experiences (including XR and VR), and LED screen backgrounds.

This role is suited for individuals with a deep overall understanding of real-time software and the functioning of real-time engines, with specific experience in Unreal Engine, Unity, and Frostbite being highly desirable. The artist should be technically savvy and self-sufficient, utilizing custom production solutions to deliver high-quality content within production specifications. This may involve blueprinting, research/troubleshooting, and learning new plugins in the engine. Experience in working with Blueprints, Niagara/Chaos (FX, cloth, flesh, muscles), UE rigging solutions, layout, and scene assembly is necessary to fulfill the role.

We are seeking candidates with a creative eye, dedication to quality, and diligent work ethics. The Mill always aims for improvement, and we expect the same from you. We are looking for quick learners who actively seek new information, adapt to new technologies and ideas, and possess strong technical skills, enabling them to quickly learn new software and hardware.

Experience working in traditional VFX Production is highly desirable.


Details

Local Report: LA Head(s) of CG

Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators

Responsibilities:

  • Work efficiently and navigate a fast-paced environment
  • Creates content at an industry high level.
  • Prioritizes tasks to ensure the best possible results.
  • Owns important art tasks and initiatives from start to finish.
  • Helps to troubleshoot and fix problem content.
  • In-engine cinematic layout, animation, scene assembly, lighting.
  • In-engine problem solving and troubleshooting
  • Efficient with in-engine effects (particles, explosions, fire, etc.)
  • General In-engine clean-up
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 5+ years experience minimum
  • Must be a proactive and self-driven creative problem solver
  • Excellent communication skills.
  • Demonstrates advanced skills working with blueprints/ Unreal Engine (Unity and Frostbite knowledges is a plus)
  • Expert knowledge of Environments, Cameras & Layout, lighting, Shader Graph, Sequencer, Animation & game dynamics.
  • Proficiency in Niagara/Chaos (FX, cloth, flesh, muscles)
  • Knowledge of Maya or Houdini
  • Strong sense of scene composition
  • Strong eye for lighting, color, and detail
  • Experience working with physically based rendering
  • Experience finding solutions from a visual, production, and technical perspective
  • The ability to collaborate effectively within a team


Additional Information

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TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.


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