Technical Artist

1 month ago


Guildford, Surrey, United Kingdom Frostbite Full time
About Frostbite

Frostbite is a cutting-edge game engine developed by EA, designed to empower creators to build incredible games. Our engine offers a unique ability to adapt to each game, working hand-in-hand with game teams to prioritize what to build. Our goal is to amplify innovation across every discipline, empowering creators worldwide to bring their best ideas to life.

What We're Looking For

We're seeking a skilled Technical Artist to join our Frostbite team. As a Technical Artist, you will report to our Technical Art Director and contribute directly to the development of our terrain tools and workflows. You'll collaborate with engineers, product owners, and game teams to improve our tools and workflows, serving as a link between engineers and game creators.

Responsibilities
  • Collaborate with engineers and product owners to improve terrain tools and workflows
  • Work with game teams to develop and implement new terrain features
  • Develop and maintain documentation and training materials for the Frostbite community
  • Collaborate with Technical Artists and Designers across EA studios to share best practices and knowledge
Requirements
  • At least 5+ years of experience in game development or film industry, with a focus on open world, terrain world building, and procedural world building
  • Experience creating terrain procedural solutions and algorithms in a game or film production environment
  • Experience working with terrain tools in a game engine or external software (Quadspinner Gaea, World Machine, World Creator, etc.)
  • Experience with shader authoring through HLSL or node scripting
  • Shipped 2+ games or similar within relevant industries
Bonus Requirements
  • Experience helping others achieve their best through game development tools
  • Experience with a diversity of content creation tools within a game engine
  • Knowledge of Lua, Python, or other scripting languages
  • Comfortable engaging and building relationships with multiple teams and individuals globally
  • Experience using Maya, Substance, or other DCCs
Location

This is a hybrid role based in Guildford, UK. You will be required to work in our Guildford office at least 1 day per week and have eligibility to work in the UK.


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