Senior Technical Artist: Character Rigging
2 months ago
About Rockstar London
We are a leading game development studio that creates world-class entertainment experiences. Our team is dedicated to delivering innovative and engaging games that push the boundaries of the industry.
Job Summary
We are seeking a highly skilled Senior Technical Artist: Rigging to join our team in London. As a key member of our Rigging department, you will be responsible for designing, creating, and maintaining complex character rigs, secondary motion, and animation systems that bring our characters to life.
Key Responsibilities
- Design and develop highly complex character rigs, secondary motion, and animation systems.
- Collaborate with Character Artists and Animators to provide support and address feedback to achieve the best visual results in game.
- Work with other departments, such as Tools, Machine Learning, and Code, to improve our authoring workflows and animation/graphics systems in runtime.
- Build, test, and maintain rigs for a variety of dynamic art assets.
- Develop constraints, custom deformers, secondary motion, and shader connections using our proprietary runtime animation system.
- Create tools within 3dsMax/Maya to support and push forward workflows across Rigging and Character Art.
- Work with the team to organize, document, and maintain libraries for interacting with the rig from a tooling standpoint.
- Stay current with the latest technologies and research in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
Requirements
- A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator, or similar/related position.
- A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation, and skinning of body and face of characters and creatures.
- Strong Python, Mel, or Maxscript skills used within DCCs.
- Strong C# programming skills.
- 3D Math background.
- Experience using other game engines, such as Unreal or Unity, with relation to Animation.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines and milestones.
Desirable Skills
- Knowledge of game engines, such as Unreal or Unity.
- Experience creating Animation scripts/tools for Motionbuilder, Maya, or 3dsMax.
- Experience creating assets and pipelines using Houdini in production.
- Experience with C++.
- Experience using source control software, such as Perforce or Git, and working on a code base collaboratively.
- Professional experience working and developing in a multi-platform, multi-project environment.
- Professional experience working in a large team spread across multiple locations and time zones.
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