Lighting Td

2 weeks ago


London, United Kingdom Framestore Full time

**Responsibilities**:

- CG scene assembly including the correct assets from applicable departments
- Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
- Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
- Developing shots in collaboration with the shot Compositor
- Rendering non-lighting passes as required by the shot Compositor
- Creating lighting set ups and/or working with current set ups
- Creating efficient rendering set ups in order to optimise render farm usage
- Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
- Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
- Ongoing communication with Production and leads regarding schedules and deadlines
- Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

**Essential Skills**:

- Previous experience with shot look development
- An excellent knowledge of Houdini and Maya
- A good understanding of colour-space
- A strong knowledge of lighting techniques
- A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
- Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
- Excellent organisation, communication and interpersonal skills
- Creative problem solving and attention to detail
- Able to work well under pressure and meet deadlines while maintaining high quality results
- Able to work successfully as part of a team as well as independently
- Reliable, with good time keeping and the ability to meet deadlines
- Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
- Extensive knowledge of either Renderman, Arnold or similar production renderer
- Basic knowledge of physically plausible shading techniques
- Basic knowledge of Python and/or Mel scripting
- A strong understanding of Linux/Unix based operating systems

**Desirable Skills**:

- Experience with digital paint software such as Photoshop and/or Mari
- Experience working with effects elements and volume rendering
- Knowledge and experience in other render packages
- Knowledge and experience in Compositing and Nuke
- Experience and knowledge in Modeling and Texturing


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