Senior Environment Artist

3 months ago


London, United Kingdom Saltwater Games Full time

We are looking for an Senior Environment Artist to join our passionate Art team

**ABOUT US**:
Saltwater Games is a creative alliance of studios dedicated to delivering unparalleled entertainment experiences that ignite the imagination of our audiences. Our passionate teams of creative professionals consist of industry veterans from renowned studios such as PlayStation, Codemasters, Sumo Digital, Interior Night and Mediatonic who are working on some exciting VR, multiplayer and mobile titles. At Saltwater Games we follow some key values:

- We are optimistic & brave
- We are honest & open
- We take ownership & responsibility

We are pushing the boundaries of interactive and immersive character-based storytelling. As the team behind successful titles such as Doctor Who: The Edge of Time, Doctor Who: The Lonely Assassins, and Peaky Blinders: The King's Ransom, we are excited to embark on new VR projects.

**ABOUT YOU**:
As a Senior Environment Artist. you will play a key role in the art team, producing high-quality exterior and interior environments for multi-platform projects, and ensure that the integration of the work is in line with the technical constraints and artistic direction whilst helping mentor the team.

**Responsibilities**:

- Produce high-quality environmental models in their entirety, respecting as closely as possible the concept art, level design and platform technical constraints.
- Deliver clean and optimized low polygon models, and efficient UV layouts according to the project’s technical requirements
- Create additional assets such as set dressing, foliage, gameplay items and hero assets
- Creation of LOD models using relevant third party packages
- Touch-up textures after engine integration to optimize quality
- Light environments that are performant, whilst being sympathetic to the level design and art direction.
- Assist leads in planning work for milestones to ensure deliveries are met to an industry standard quality in good time.
- Cross department collaboration to ensure artwork meets the brief and satisfies the original designs.

**Requirements**:

- Excellent knowledge of industry standard modeling software such as 3D Studio Max, Maya or Blender.
- Experience mentoring small art teams whilst driving the creation of large scale VR / XR environments
- Comprehensive knowledge of content creation pipeline (modeling, UV, texturing, lighting, and implementation).
- Expert knowledge of a modular environment workflow and trim textures for large scale environments.
- Experience with the creation of LOD models and optimisation / profiling tools.
- Experience with 3D sculpting packages such as Zbrush or Mudbox
- Knowledge of a creating and implementing modular PBR environment assets in Unity
- Knowledge in Photoshop and other industry-standard 2D software.
- An expert understanding of implementing artwork within the Unity game engine
- Experience with source control programs like SourceTree, Git and tracking tools like ClickUp & Confluence.
- Demonstrable experience working on art of various levels of stylisation
- Openness to receive and quickly implement constructive feedback
- Proven ability to follow and maintain the art vision / brief set out by the Art Director.
- Ensure clear communication between art, code, and design, working alongside production

**Benefits**
- Salary £45K-£50K
- Remote-first Studio
- Share option scheme
- Unlimited holidays
- Monthly workplace well-being benefit scheme
- Regular team social events & studio summits
- Working alongside a friendly, flexible, and highly talented team
- Opportunity to work on big-name IPs



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