Environment Artist
7 months ago
We are Criterion. We love games.
Over the last twenty years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
**What an Environment Artist does at Criterion**:
We are looking for creative, collaborative and passionate people to help us create beautiful, immersive worlds that enhance the game experience. We need your creative and technical skills and understanding of the world to build assets, shaders, and compositions that surround the player with breathtaking vistas.
You will report to the Environment Director alongside other artists, Level Designers and Technical Artists. The team operates a highly collaborative and iterative design process where all voices are valued and encouraged, in an environment that fosters growth and autonomy.
**Our Environment Team is drawn to people with**:
- Experience creating high-quality 3D environments from concept art and photo reference
- An eye for level layout and passion for scene dressing
- Knowledge of production techniques including; high-low poly baking, modular asset creation, whiteboxing, physically based rendering and sculpting
- Knowledge of 3D content creation and texturing tools such as Maya, 3ds Max, Photoshop and Substance Painter/Designer
- Traditional art skills, appreciation of composition, lighting, colour and detail
- Experience creating open world games and understand tech limitations
- A positive can-do attitude
- Love of art and games
- Passion for pushing visual quality and production techniques Previous AAA game development experience
-"Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $89,300 - $123,000 CAN Annually
- California (depending on location e.g. Los Angeles vs. Sacramento):
º $103,200 - $145,600 USD Annually Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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