Senior Tech Artist.

4 weeks ago


United Kingdom Sharkmob Full time

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine
Experience with scripting or programming (python, C++, blueprints)
Experience working on a live game is a plus
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games.
Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. If you want to know more about Sharkmob and our projects, visit our homepage .
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