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Lead Rendering Programmer

4 months ago


London, Greater London, United Kingdom InGame Recruitment Full time

This studio is an award-winning, critically acclaimed video game developer. Their philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. They're a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, the multicultural team takes inspiration from the culture and history of their home in one of the most diverse cities in the world.

Your New Role...

The role involves leading, supporting and providing technical guidance to our team of experienced rendering programmers. Working closely with the Rendering Director and other tech leads, you'll help to ensure the team delivers the systems needed to create the highest quality game experience for our players in line with the artistic vision of our Art Director.

You'll also be applying your technical expertise directly by writing code, making optimisations, and resolving complex and challenging issues.

This role will be expected to work in a hybrid pattern, with some time in the week spent onsite in our London studio.

Your Role Accountabilities...

  • Leading, supporting and providing technical guidance for our team of experienced rendering programmers
  • Working with Production to ensure success in hitting our timelines through effective short- and long-term planning
  • Developing rendering features and systems
  • Profiling, optimising and helping set budgets
  • Coming up with creative solutions to support content creators
  • Leading by example in development best practices
  • Maintaining and improving team effectiveness and efficiency
Qualifications & Experience...
  • A high level of technical ability, including with C++
  • Professional game development experience on high quality projects
  • A broad and comprehensive understanding of rendering techniques
  • Knowledge of a variety of CPU, GPU and asset optimisation approaches
  • Self-directed, organised and able to prioritise effectively
  • Experience with Unreal Engine 4 preferred
  • Familiarity with the latest generation of consoles preferred