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Technical Artist
4 months ago
Project: Simulation Games (Console & PC)
Location: Hybrid / Remote, United Kingdom OR Spain
Please Note: You must be located and eligible for work in either the UK OR Spain.
Our client is an award-winning publisher and developer, whose simulation-based games have entertained millions of players around the world
Working as a Technical Artist within their passionate team, you’ll support engineers and artists drive the company in new directions in visuals and procedural creation.
This position would suit an experienced Technical Artist with games industry experience who ideally started their career as a 3D Artist and transitioned to a technical artist.
REQUIREMENTS:
- Technical proficiency in Unreal Engine, including materials and Blueprints.
- Knowledge working with Houdini or other procedural generation technologies.
- Excellent understanding of Physically Based Rendering (PBR) art pipelines.
- Practical skills with profiling and optimisation and establishing platform standards.
- Drive to improve quality across products.
- Experience with Python.
- Practical knowledge of 3D packages such as Maya, 3DsMax, and Zbrush.
RESPONSIBILITIES:
- Develop, implement and maintain efficient workflows, tools and pipelines for the art team.
- Develop tools to assist asset optimisation and to ensure assets conform to technical requirements.
- Review current and emerging technologies and technical developments for implementing in game.
- Share best practices and bridge communication between the art and programming teams.
BENEFITS INCLUDE:
- Full-Time Remote Working in the UK OR Spain.
- Hybrid Working from their studio in South East, UK, is also on offer if preferred.
- Generous time off for a healthy work-life balance.
- Health Care Plan.
- Mental Health Support Scheme.
- Discounts including, gym membership, car scheme, shopping…
- Travel and work up to 4 weeks a year from anywhere in the world.
- Regular external team events.
Interested in finding out more about the studio and project? Apply now