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Shader Technical Artist
3 months ago
Playground Games is looking for a Shader Technical Artist to join our Fable team to support the artists crafting our beautiful fairy-tale world
:
As a Shader Technical Artist, you will work closely with the artists and rendering engineers to identify requirements, undertake prototyping and maintain high-quality, optimal shaders.
We are considering a range of experience levels for this position (for which appropriate adjustments to responsibilities will be made).
What you'll do:
Our Shader Technical Artists provide a wide range of support to the team:
- Take ownership of the core shader library, ensuring it strikes an effective balance between flexibility, usability and performance
- Provide support where necessary to VFX and lighting with shader authoring and look development exercises
- Proactively identify areas for visual improvement in our shaders and work with artists to ensure effective usage
- Take responsibility for profiling and optimising our shaders and their usage
What you'll bring:
- Strong experience working with shaders (nodebased or HLSL)
- Experience creating game art and/or supporting an art team to create realistic content
- Effective collaborator with growth mindset and desire to help others to do their best work
- Strong verbal and digital communication skills. Comfortable discussing rendering, memory, lighting and other artrelated topics
- Critical eye for visual quality
- Art or Programming degree is a bonus
This is an incredible opportunity to make world-class games with a talented and collaborative team at one of the industry's most exciting first-party game studios.