Shader Technical Artist
3 days ago
About Us
Playground Games is a premier first-party Xbox Game Studio, passionate about making genre-defining games that are accessible, beautiful, and fun. We are looking to expand our diverse team as we continue driving forward our BAFTA award-winning Forza Horizon franchise.
About the Role
As a Shader Technical Artist, you will collaborate closely with artists and rendering engineers to identify requirements, undertake prototyping, and maintain high-quality, optimal shaders. This is a permanent/contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.
Key Responsibilities
- Take ownership of the core shader library, ensuring it strikes an effective balance between flexibility, usability, and performance.
- Provide support where necessary to VFX and lighting with shader authoring and look development exercises.
- Proactively identify areas for visual improvement in our shaders and work with artists to ensure effective usage.
- Take responsibility for profiling and optimising our shaders and their usage.
Requirements
- Experience working with shaders (node-based or HLSL).
- Experience creating game art and/or supporting an art team to create realistic content.
- Effective collaborator with a growth mindset and desire to help others to do their best work.
- Strong verbal and digital communication skills. Comfortable discussing rendering, memory, lighting, and other art-related topics.
- Critical eye for visual quality.
- Art or Programming degree is a bonus.
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