Principal Graphics Programmer

3 months ago


Liverpool United Kingdom PlayStation Full time

Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStationreg;5, PlayStationreg;4, PlayStationreg;VR, PlayStationreg;Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role Description:

We are looking for a Principal Graphics Programmer to join our Firesprite studio, working on a dark, story-driven 'Narrative Adventure' with genre defining goals. This huge, highly ambitious project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.

This project has AAA ambitions with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.

The role is based in the studio for 2-3 days per week with flexibility.

What you'll be doing:

  • Work closely with artists to research and develop new innovative graphics features.
  • Writing scalable and reusable code with performance in mind.
  • Maintain, extend, and optimise existing engine or game-side features.
  • Ensuring overall build performance and stability throughout all stages of development.
  • Taking ownership of features & documenting the work accordingly.
  • Mentoring more junior members of the team.

What we're looking for:
  • Several years' experience developing AAA console/PC titles, through all stages of the development cycle and sharing that knowledge with the team.
  • DirectX12, AGC or other explicit rendering API knowledge.
  • Excellent HLSL or similar shading language skills, understanding of RDNA ISA.
  • Expert in modern C++ and strong overall software engineering and debugging skills.
  • Multithreaded development and debugging experience.
  • Keeping updated with recent advancements in rendering technologies.
  • Excellent 3D maths and problem solving skills.
  • Excellent communication, organisational and interpersonal skills.
  • Ability to modify and extend existing complex systems.
  • Experience with profiling and identifying CPU & GPU bottlenecks using industry standard tools.
  • Significant and up to date knowledge of the GPU pipeline.

Desirable Skills:
  • Ray tracing development experience (DXR, PSR, etc).
  • Experience with proprietary engines.
  • Mesh shader pipeline experience.
  • Unreal Engine 5 knowledge.

Benefits:
  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • Free soft drinks
  • Access to cycle garage and showers


Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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