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Senior Technical Artist
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Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5? This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry. What you'll be doing: Design and implement procedural content generation (PCG) workflows within Unreal Engine 5. Develop tools, blueprints, and editor extensions to support large-scale world-building. Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets. Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers. Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows. Establish and document best practices for procedural materials, instancing, and HLOD systems. Prototype data-driven systems for biome generation, asset scattering, and environmental variation. Optimise asset pipelines and open-world processes for performance and memory efficiency. Work with art and lighting teams to preserve creative intent while automating world generation. Support content streaming, LOD, and material workflows for large-scale environments. What we're looking for: 5+ years of experience as a Technical Artist, Tools Developer, or World Building TA. At least one shipped title in a large-scale, open-world, or high-fidelity environment. Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting. Strong understanding of procedural generation principles using Unreal, Houdini, or equivalent tools. Experience creating or extending editor tools in C++ or Python. Solid knowledge of materials, shaders, and instancing for efficient rendering. Proven ability to balance performance with visual quality. Excellent collaboration and communication skills across teams. Bonus skills: Experience with runtime procedural generation and streaming systems. Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines. Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing. Background in terrain authoring, biome design, or environment art. Experience with UGC platforms like Roblox or UEFN. Scripting experience with Python, C#, or C++ for Unreal tool development. Based in or willing to relocate to Guildford or London (hybrid or on-site preferred). If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up. Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role. Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.