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Senior Technical Artist
4 weeks ago
Are you an experienced Technical Artist with a passion for building breath-taking, large-scale worlds using Unreal Engine 5?
This is an exciting opportunity to join an innovative studio shaping the future of open-world multiplayer games through cutting-edge procedural generation and technical artistry.
Design and implement procedural content generation (PCG) workflows within Unreal Engine 5.
Develop tools, blueprints, and editor extensions to support large-scale world-building.
Collaborate with rendering engineers to ensure PCG systems meet performance and visual targets.
Build and maintain modular systems for terrain, foliage, and world composition using World Partition, PCG Graphs, and data layers.
Integrate and extend external tools such as Houdini, World Machine, or Gaea for enhanced procedural workflows.
Prototype data-driven systems for biome generation, asset scattering, and environmental variation.
Optimise asset pipelines and open-world processes for performance and memory efficiency.
Work with art and lighting teams to preserve creative intent while automating world generation.
Support content streaming, LOD, and material workflows for large-scale environments.
5+ years of experience as a Technical Artist, Tools Developer, or World Building TA.
~ At least one shipped title in a large-scale, open-world, or high-fidelity environment.
~ Expertise in Unreal Engine 5 tools such as PCG Graphs, World Partition, and Blueprint scripting.
~ Experience creating or extending editor tools in C++ or Python.
~ Solid knowledge of materials, shaders, and instancing for efficient rendering.
~ Proven ability to balance performance with visual quality.
~ Bonus skills:
Familiarity with Houdini Digital Assets (HDAs) and PDG pipelines.
Understanding of rendering systems such as Nanite, Lumen, and Virtual Texturing.
Background in terrain authoring, biome design, or environment art.
Scripting experience with Python, C#, or C++ for Unreal tool development.
Based in or willing to relocate to Guildford or London (hybrid or on-site preferred).
If you are a Technical Artist with a love for procedural systems, world-building, and technical excellence, this is your chance to help build the future of open-world games from the ground up.