Senior Rigging Technical Artist

4 weeks ago


London, United Kingdom Cityscape Digital Full time

Job Description Full time: Monday-Friday
Hybrid working: in-office Wed,Thu,Fri
Starting: ASAP
Cityscape Digital is a leading architectural visualisation studio located on Bermondsey Street in London Bridge. We produce some of the highest quality visuals, interactive, VR and film in the industry, working with the world’s top architects and property developers. We are famed for our inclusive environment and respect for artistry from any creative background, and are always looking for a good fit for our culture.

Centrally located office in London Bridge, moments away from mainline and tube stations
Private health insurance after successful probation
Cycle to work scheme, with secure cycle storage and showers
Travel card loans after successful probation
Hybrid work environment
️ Pension scheme
☮️ 20 days annual leave + public holidays, increasing to 23 after 5 years service

Deep understanding of the Unreal Engine 5 content creation pipeline (Blueprints, modelling/UV’ing, texturing/shading - knowledge of HLSL required, lighting, FX, and rigging/animation)
Knowledge of computer hardware specifications in relation to project requirements and deployment (pixel streaming and on-premise)
Demonstrated experience in helping shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game technology
Demonstrated experience identifying and driving performance goals and optimizations for development on PC (profiling tools for performance reviews and optimisation)
Effective communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Creative and Technical requirements
Experience with design and deployment of VR - advantageous
Experience and knowledge of C++ - advantageous
In the early stages of projects production:
Establish quick, efficient and clear pipelines (particularly with regards to data ingestion into Unreal from 3D CAD packages)
Do benchmarking for the project features through research and testing;
Prototype features and provide transparent accounts of their performance;
Work on creating asset banks (such as textures).
Executing on direction from Project Lead and/or Art Director of the project requirements related to the technical output.
Fix performance bugs and polish project features.
If you are interested please apply via the link - and attach your CV and portfolio as a single PDF document (or include website link within PDF CV). Candidates who require Visas are welcome to apply, we have a Tier 2 sponsorship licence with the capacity for sponsorship, although the specifics would need to be considered on a candidate-by-candidate basis alongside our annual allowances for offering sponsorship.



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