Games Technical Artist
2 weeks ago
We are looking for an experienced Technical Artist with the ability to integrate and contribute to the team creating innovative experiences. Supporting the team with in depth shader and post process knowledge. Proven experience in Unreal and technical expertise with Maya are certainly of benefit.
**Requirements**:
- Strong and versatile Rigging and Skinning skills
- Experience creating and optimizing shaders
- A minimum of a years experience in a similiar role
- Experience with C++
- Experience in Unreal Engine
- Experience using May
**Responsibilities**:
Currently seeking a highly skilled Technical Artist to join our team and help us create amazing games. As a Technical Artist, you will have a broad understanding of the art creation process for games, including modeling, texturing, and animation fundamentals. You will leverage your knowledge to create complex art by combining geometry, materials, effects, and Unreal Engine Blueprints.
You will be able to support the technical aspects of creating art and work collaboratively with a large team. You will be responsible for creating complex materials for characters, weapons, and environments, establishing workflows and tools for other artists to use when creating unique assets, and executing a range of visual effects styles from realistic to stylized.
In addition, you will work closely with engineers and artists to optimize content for various platforms, use basic Blueprint knowledge to implement work for projects, aid in new tool development using Blueprint scripts within Unreal Engine, manage multiple complex tasks, and test and verify your work on target hardware.
**Skills**:
C++ max blender Zbrush
Other Benefits
- Competitive salary and benefit package
- A portfolio of diverse projects in which you will be involved based on your skill set and desire for professional growth
- Working on AAA titles and in collaboration with the biggest names in the industry
- Opportunity to work and hang out with a team of dedicated and fun-loving people
- Being part of the Group, the one-stop creative agency for the game-dev industry, there is a plethora of professional opportunities within the group.
**Salary**: £40,000.00-£60,000.00 per year
**Benefits**:
- Work from home
Schedule:
- Monday to Friday
Supplemental pay types:
- Yearly bonus
**Education**:
- Bachelor's (required)
**Experience**:
- C++: 4 years (required)
- Unreal Engine: 4 years (required)
- Maya: 4 years (required)
Reference ID: GTAUK
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