Technical Artist

4 weeks ago


London, United Kingdom Marmalade Game Studio Full time

We at Marmalade Game Studio are looking for an enthusiastic and talented Technical Artist with excellent technical skills, to join our team. Help create upcoming game projects on various platforms, with the studio behind the hit successes: Monopoly, Cluedo, Game of Life, The Game of Life 2 and Jumanji: The Curse Returns.
We love what we do, and love working alongside other people who share the same dedication to quality
We offer flexible working options, working remotely, hybrid, or the ability to work from our studios. We pride ourselves on our inclusivity and encourage applicants from diverse backgrounds and underrepresented communities. We believe a broad range of perspectives leads to better games and successful teams, and nothing is more important to Marmalade than our teams.
Writing tools and scripts (in Unity, 3D applications and standalone)
Working as a mentor to art team members who have an interest in technical art career progression.
Maintaining and improving upon / standardising pipelines across 2 studios and several projects.
Create, document and maintain an efficient multi-package pipeline for 3D development (Maya, Blender, Unity) to allow more free exchange of assets.
Develop, optimise and maintain a library of Unity shaders usable across all projects. Work with engineers and artists to optimise performance on a per project basis.
Proficiency for problem solving and creative technical solutions to artistic problems
Excel in scripting in Maya, Blender and Unity (MEL, Python, C# etc)
Ideally has experience in the mobile gaming space and is comfortable working on several projects simultaneously.
Stay aware of current and future art and tech trends in the gaming space and be a champion for introducing state of the art processes into Marmalade pipelines
Games industry experience / full cycle shipped products is essential.
Familiarity with common 2D and 3D packages such as Substance Suite (‘Designer’ highly desired), Maya, Blender, Photoshop, Zbrush.
In depth experience of common source control software (Perforce preferred)
5+ years in a Technical Art role with multiple shipped titles
~ Programming knowledge (C++ experience would be desirable)
~ Rigging / animation experience
~ Flexible working, we offer the ability to WFH, hybrid, or the ability to work from our London or Bath studio
~ Regular social activities and team parties
~ Company pension scheme, we match up to 5%
~ Generous holiday allowance consisting of 22 days + a bonus 3 day holiday when the offices are closed over Christmas and New Year + extra holiday for long service
~ Private health insurance package
~48h a year of Professional development time


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