Realtime Supervisor

Found in: Talent UK C2 - 2 weeks ago


London, United Kingdom Goodbye Kansas Full time

About the position

Goodbye Kansas Studios, Stockholm is seeking a Realtime Supervisor to join our team to work on amazing projects across Cinematics, VFX and Realtime. The key attribute being an absolute passion for realtime technology and its implementation in production workflows, combining with the team to reach visual quality and run-time performance targets in-engine. Working as part of our dedicated team you will support your colleagues and work closely with other departments as well to troubleshoot and to bridge the gap and ease their transition into a realtime workflow. You will manage deliveries for the projects, help define workflow enhancements and contribute to the creation of tools/processes to improve the integration of realtime methodologies. This role is hybrid/remote towards the Stockholm studio.

What we offer you

A fun, creative, international and inclusive environment

Opportunities for personal growth, a wide variety of projects and experienced co-workers that collaborate and share knowledge

️ Flexible working hours encouraging work-life balance

Hybrid working model that enables hybrid, fully remote or on location work

A modern office in Hammarby Sjöstad with endless coffee supplies

What you will get to do

Creative shot work in realtime engines, assembly, lighting/look-dev, optimisation and management of scenes/sequences at the highest fidelity per project specifications

Help evaluate if current best practices cover the needs of the project, identify R&D requirements and pipeline problems and communicate to the Head of Department and/or Pipeline Department

Play a vital role during pre-production phases and establish any project-specific technical workflows

Own the integration of client assets into the GBK pipeline, and conform GBK assets to client requirements

Flag any issues or blockers to producers and take point to solve them together with the client and GBK leads

Support and coach the GBK Artist teams with technical feedback, troubleshooting, delivery preparations

Responsible for establishing the technical requirements and specifications for Asset build and how assets are deployed in-engine. Liaise with department Leads making sure data is preserved in hand offs between departments and when deployed in-engine.

Aligning with Animation, CFX, Lighting, FX approach combined will function in-engine according to quality and performance targets. Approve technical solutions provided by department Leads making sure data is preserved in hand offs between departments and when deployed in-engine.

Support executive producers and producers in the bidding process and project planning

Render settings, DoF & Motion blur supported by Lead Tech Artist / Light Lead Render Layers and AOVs supported by Lead Tech Artist / Light Lead & Comp Lead

Monitor performance/optimisation, responsible for managing that all assets and elements combined are renderable/performant and communicating limits to each department Lead.

What you bring

5+ years of experience as a Technical Artist on AAA games or similar realtime experiences, including as a Lead/Senior

Highly proficient in the use of Unreal Engine and use of Unreal on commercial projects

Experience creating realtime Assets and Levels including Look-development, FX, physics and realtime rendering optimization.

Knowledge of Cinematic Lighting Techniques and how to implement them using Real-time technologies

A good eye for Lighting, Look-development and Realism

Extensive knowledge of Real-time rendering materials and textures

Familiarity with Perforce, Git or other version control systems

Knowledge of developing tools using Python, Blueprints or other programming methods

Strong team communicator and fluent English speaker, who communicates clearly and professionally with colleagues and clients in calls, meetings, emails and chats

Nice to have

Exposure to Virtual Production projects/shoots

Experience with in-engine physics for cloth and grooms

Experience with rigid body simulations and destruction using Chaos

Experience with 3D modeling, texturing, lighting, shaders, dynamics and similar

Experience with other art packages such as Houdini and Blender

Experience with HLSL or other shader languages

Experience with C++

Experience with Color management

Your personality traits

We believe you are a positive, curious and solution-oriented person who is passionate about making peoples lives easier while finding ways to reach the highest possible visual quality

You should be self-sufficient

Goal-oriented with an ability to see the full picture, even when the working day is filled with quick decisions

A team player with a positive mindset

Adaptable and always open to learning new techniques and softwares and sharing them with a team

Ability to understand other individuals creative visions and how to turn it into reality

A good listener

Ability to prioritize your workload

Apply today

Department Locations , Remote status Hybrid Remote

About Goodbye Kansas


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