Shader Technical Artist
4 months ago
Description
Playground Games is looking for Shader Technical Artist to join our talented Forza Horizon team here in Leamington Spa on a contract basis.
About us:
As a premier first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and most of all fun. We are looking to expand our diverse team as we continue driving forward our BAFTA award-winning Forza Horizon franchise.
About the role:
As a Shader Technical Artist, you will collaborate closely with the artists and rendering engineers to identify requirements, undertake prototyping and maintain high-quality, optimal shaders.
This is a permanent/contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.
What you’ll do:
Take ownership of the core shader library, ensuring it strikes an effective balance between flexibility, usability, and performance. Provide support where necessary to VFX and lighting with shader authoring and look development exercises. Proactively identify areas for visual improvement in our shaders and work with artists to ensure effective usage. Take responsibility for profiling and optimising our shaders and their usage.
What you’ll bring:
Experience working with shaders (node-based or HLSL) Experience creating game art and/or supporting an art team to create realistic content. Effective collaborator with growth mindset and desire to help others to do their best work. Strong verbal and digital communication skills. Comfortable discussing rendering, memory, lighting, and other art-related topics. Critical eye for visual quality Art or Programming degree is a bonus.-
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