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Freelance Animator

3 months ago


Liverpool, United Kingdom Twine Full time

About Twine

We're a thriving ecosystem of top-tier freelancers from around the world. Trusted by Fortune 500 companies and Silicon Valley startups, Twine is the go-to platform for mission-critical projects. With over half a million registered freelancers and a growing roster of 35,000+ companies, we've become the comprehensive solution for freelancing.

Our Mission

At Twine, we recognise that companies require a flexible approach to hiring expert freelancers for their most critical projects. Traditional freelance platforms often fall short when it comes to scalability and diversity. That's where we shine. Twine operates as a thriving global freelance network, with diverse experts across various fields, including marketing, engineering, and AI. Our core mission is to empower creators, whether they're businesses or individual freelancers, to thrive in their creative endeavours.

About the Role

We are seeking for an animator for a British video game development company. As a key member of the animation team, you will bring characters to life using keyframe and motion capture to create high-quality animation, using a strong foundation in the principles of animation. You will collaborate with artists, designers, and other animators to develop new features and craft exciting gameplay mechanics from the ground up.

Responsibilities:

  • Work with the animation team to create high-quality animation content within the requirements of the project
  • Ensure work is specified appropriately
  • Be autonomous and engage with peers to create fun playable gameplay systems
  • Participate actively in animation system design and problem resolution
  • Take ownership of the systems assigned and see them through to completion
  • Collaborate across animation, art, design, and programming teams to find solutions to animation-related issues
  • Create bespoke animation to meet gameplay requirements and problem-solve animation issues
  • Continually learn new software, technology, and techniques

Requirements

  • Have a good eye and understanding of animation fundamentals
  • Display good communication and teamwork skills with a friendly attitude
  • Be highly motivated to push the quality bar of animation with an open mind
  • Be skilled in one or more of Maya, 3DS Max, or Motionbuilder
  • Have the ability to accept feedback and interpret direction and constructive criticism
  • Be comfortable working within a predefined animation style
  • Have familiarity with gameplay animation pipelines
  • Exhibit self-motivation and a positive attitude