Principal Character Technical Artist

1 week ago


Manchester, United Kingdom Cloud Imperium Games Full time

**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.**

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames and technology that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

**What does a Principal Character Technical Artist at CIG do?**
- Collaborate with Technical Art, Technical Animation, Character Art and Engineering teams to implement the systems necessary to create high-quality, cutting-edge, performant character content.
- Work to improve and extend established pipelines, utilizing Maya, Houdini, Substance and other tools to implement Characters into the Star Engine.
- Leverage Python and other languages to develop new tools and enhance existing ones.
- Champion workflows and processes for technical accuracy of character in Star Citizen and Squadron 42.
- Collaborate closely with team members, leads and directors across relevant disciplines to ensure tools and characters function effectively bridging the gap between engineering and art.
- Champion a culture of growth by actively promoting knowledge sharing and continuous learning.

**What do we expect from our Principal Character Technical Artists?**
- Someone who is passionate about innovation, improving pipelines, developing new tools, and adapting to new technologies.
- Proven experience in the game development industry with a focus on relevant technical expertise.
- Experience with Houdini, Maya, Photoshop, and Adobe's Substance software suite.
- Proficient in working with scripting and programming languages.
- Enthusiastic about being part of a passionate team and excels in clear, effective communication.
- Proven ability to mentor junior staff, providing technical guidance and enhancing their skills and performance.
- If you're an experienced and driven Technical Artist with a passion for sci-fi and the ambition to help create the best space sim ever, we want to hear from you

**Diversity Statement**
- CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special._

**Fraud Statement**

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us



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