Technical Artist
2 weeks ago
Maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
- Develop tools and workflows to support animators
- Develop and maintain runtime animation graphs
- Provide direct support to the animation team
- Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
- Document workflows and advocate best practices
- ____________________
**Required competencies**:
- Fluent in one or more programming language (Python, C#, C++, etc.)
- Solid technical background with ability to design and implement systems
- 5+ years of relevant industry experience including art-related experience
- Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
- Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
- Experience working with an animation graph or similar system
- Experience rigging characters for animation
- Understand differences between production and runtime animation requirements
- Strong troubleshooting skills
- Familiarity with common data formats: XML/JSON/etc.
- amiliarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
- Mocap Experience
- Experience working with 2 or more animation pipelines
- Linear algebra
- Perforce
- PyQt/PySide
- General interest in contemporary CGI techniques
- ____________________
Application Instructions
On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.
Applicants must be eligible to work in the UK.
**Job Types**: Full-time, Permanent, Temporary contract, Freelance
**Benefits**:
- Additional leave
- Casual dress
- Company events
- Company pension
- Sick pay
- Work from home
Schedule:
- 8 hour shift
- Monday to Friday
Application question(s):
- Are you eligible to work in the UK?
- Do you have a solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes?
- Are you fluent in one or more programming language (Python, C#, C++, etc.)?
Work Location: Remote
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