Senior Rigging Technical Artist
6 days ago
Work Mode:
Onsite
**Responsibilities**:
1. Develop and maintain modular rigging system
2. Drive the strategy of the animation pipeline, tools, and processes, including batch and procedural processes of keyframe animation and mocap data.
3. Proactively locate the existing inefficient procedures and potential problems, drive the evolution strategy of the animation pipeline.
4. Develop skinning tools in Maya
5. Assist the animation team in troubleshooting animation problems as they arise.
**Requirements**:
1. More than six years’ experience with Houdini, familiar with asset packaging, able to handle complex geometric rules, good grasp of SOP, LOP, SHOP, VEX & Python and other related technical software.
2. Proficiency in procedural environment modeling, such as building terrains, architectures, roads, plants, rivers, rocks, etc.
3. Familiar with game production pipeline. Able to understand requirements and solve problems creatively.
5. Familiar with basic programming languages (such as C#) and shader language. Able to write C++ code.
6. Optimize art workflows according to changes in narrative, art and programing in project development, and create technical specifications for art resource development based on the result of performance testing.
7. Good teamwork spirit and communication skills. Have an in-depth understanding of the working style of game designers and programmers and able to work together with them. Support artists and programmers to solve technical problems.
8. Experience with 3D modeling, texturing, and knowledge of 3D graphics are preferred.
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